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15.0 Update Contents
#1
[Image: 60?cb=20180122110230][Image: 60?cb=20180122110231][Image: 60?cb=20180122110232][Image: 60?cb=20180122110233][Image: 60?cb=20180122110234][Image: 60?cb=20180122110320][Image: 60?cb=20180122110321][Image: 60?cb=20180122110322]
Imperial Warlords 2
5★ forms of this series can be skilled using Imperial Soldiers, available in Black Hole.

Common Pulls
[Image: 60?cb=20180122110232]
#1676 Sympathetic Sorceror - Lu Xun
TC: 14
6★ Earth Human
Active: Grassy Barrier (17/6, slvl 12)
Damage received -6.25% for each Earth rune in the initial dissolve, max -75% with 12 runes. Lasts until no Earth runes are in the initial dissolve; CD does not drop while effect is active.
Leader: Meadow of Protection
Earth ATK 3x. Human REC 2x. Damage received -5% for each Earth rune on the board, max -30% (reduction can't stack).

[Image: 60?cb=20180122110233]
#1678 Dutiful Loyalist - Huang Zhong
TC: 14
6★ Light Human
Active: Heart-Breaking Arrow (22/8, slvl 15)
All Light Humans' ATK becomes 0; 1.5x that amount is added to this card's ATK. Can be deactivated at any time; current CD -2 on deactivation.
Leader: Dusky Spurt - Twilight
Light ATK 2x. Dark and Heart runes have 50% Light effect.
Team skill: When the team contains 6 Light Humans and this card is a member: Team HP 1.2x.

[Image: 60?cb=20180122110320]
#1682 Unfortunate Fate - Cai Wenji
TC: 14
6★ Water Human
Active: Tricolor Territory (17/6, slvl 12)
WFE runes become Human runes. Explode all LDH runes to generate WFE runes.
Leader: Flaring Spurt - Wave
Water ATK 2x; Fire and Heart runes have 50% Water effect.
Team skill: When the team contains only Humans of 3 Attributes and this card is a member: Spin time +1s unconditionally.

[Image: 60?cb=20180122110321]
#1684 Simple-minded Gentry - Meng Huo
TC: 14
6★ Fire Human
Active: Aspiration of Flames (19/8, slvl 12)
Convert all runes into Fire and 2 random attributes. For 1 turn, all WFELD runes have 50% Fire effect.
Leader: Xyloid Spurt - Flames
Fire ATK 2x. Earth and Heart runes have 50% Fire effect.
Team skill: When the team contains this card and 6★ Zhurong, this card's CD -2.

The active was formerly bugged and replaced with a stand-in; this was changed with the 26/1/18 hotfix.
Selective Coronation - Fire (19/8, slvl 12)
Choose a type of rune to convert into Enchanted Fire runes.

[Image: 60?cb=20180122110322]
#1686 Cowardly Warlord - Yuan Shao
TC: 14
6★ Light Human
Active: Beam of Tactics (19/8, slvl 12)
Team REC -50%. Light ATK 1.5x; if the team contains only Light Humans, Light ATK 1.3x further. Lasts until reactivation or death.
Leader: Dusky Spurt - Twilight
Light ATK 2x. Dark and Heart runes have 50% Fire effect.

Rare Pulls

[Image: 60?cb=20180122110230]
#1672 Upright Utopian - Sun Ce
TC: 14
6★ Water Human
Active: Strike of the Warlord (21/10, slvl 12)
For 1 round, the more combos made, the higher this card's ATK, max 15x with 10 combos.
Leader: Greatness of the Warlord
+1s spin time. When the team contains only Water Humans: Team ATK 4.5x, +1 combo for each group of runes dissolved, runes dissolve in clumps of 4+.
Team Skill:
When leader and ally are 6★ Sun Ce: All FELD runes have 25% Water effect.
When 6★ Sun Ce and 6★ Sun Quan are in the team, the leftmost Sun Ce and Sun Quan's CDs -2.

[Image: 60?cb=20180122110231]
#1674 The Untamed Fang - Zhurong
TC: 14
6★ Fire Human
Active: Force of the Heroine (16/5, slvl 12)
Every turn that 3+ Attributes are dissolved, gain 1 point (max 5). For 1 round, this card's ATK 2.5x; the more points, the higher this goes, up to 10x with 5 points. Points are spent upon activation.
Leader: Flames of the Heroine
When there are 3+ Attributes in the team, Team ATK 2.5x; Fire runes have 25% effect of WELD (stacks). When there are 3+ Humans in the team, Human ATK 2.5x.
Team skills:
When leader and ally are 6★ Zhurong: If Fire runes are in the initial dissolve, convert 1 random rune into a Fire Human rune at the end of the turn (prioritizes Light and Dark) for each Human in the team.
When the team contains 6★ Meng Huo and this card, the Meng Huo's CD -2.

[Image: 60?cb=20180122110234]
#1680 Single-eyed Vanguard - Xiahou Dun
TC: 14
6★ Dark Human
Active: Counter Striker (17/6, slvl 12)
If an enemy attacks, Humans and Demons launch an extra 50% chaser attack of their own attribute in the next round. Lasts until WFELD are in the initial dissolve.
Leader: Coolness of Combativeness
When the team contains only Fire/Earth/Dark cards, Team ATK 4x; by dissolving 9+ Fire/Earth/Dark runes, Team ATK 1.5x further.
Team skills:
When leader and ally are 6★ Xiahou Dun: If the 9 runes in the upper right corner of the default board are cleared in the initial dissolve, Team ATK 1.5x and those positions will be converted into 3F/3E/3D (random orientation, always aligned) at the end of the round.

[Image: 60?cb=20180122110028][Image: 60?cb=20180122110029][Image: 60?cb=20180122110030][Image: 60?cb=20180122110030][Image: 60?cb=20180122110031][Image: 60?cb=20180122110031][Image: 60?cb=20180122110032][Image: 60?cb=20180122110032][Image: 60?cb=20180122110033][Image: 60?cb=20180122110033]
VR Greeks
[Image: 60?cb=20180122110028][Image: 60?cb=20180122110030][Image: 60?cb=20180122110031][Image: 60?cb=20180122110032][Image: 60?cb=20180122110033]
Refined Form
Active: (19/8, slvl 12)
[ATR] ATK 1.2x. After every turn, this multiplier increases by 0.2x, up to a max of 2.2x. Every 20 runes dissolved also increases the multiplier by 0.2x. Lasts until there are no groups of 5+ [ATR] runes in the initial dissolve. The multiplier resets to 1.2x after each wave.

Leader:
For every group of runes in the initial dissolve, 1 [ATR] rune is generated. For every 3 [ATR] runes dissolved, 1 enchanted [ATR] rune is generated.
Team skills:
When running dual: The first 10 combos made will give 1 EX combo. Subsequent combos have a 70% chance of giving 1 EX combo. For each attribute dissolved, 3 [ATR] God runs are generated, up to 15 runes. PR Zeus and Dark Zeus will change attribute to match. Non-PR Zeus will NOT change attribute.
Combine active with PR Zeus: For 1 round, all [ATR] runes that drop will be connected; if a [ATR] Trace is active, it will be maxed out. At the end of the turn, the column below the card that used this active is converted into Enchanted [ATR] runes.

[Image: 60?cb=20180122110029][Image: 60?cb=20180122110030][Image: 60?cb=20180122110031][Image: 60?cb=20180122110032][Image: 60?cb=20180122110033]
Diverged Form
Active: (17/6, slvl 12)
For 3 rounds (this round included), convert 5 [Inferior ATR] runes into Enchanted [ATR] God runes at the start of the round.
Leader:
[ATR] God ATK 4.5x; if God runes are dissolved, [ATR] ATK 1.5x further.

[Image: 60?cb=20180122110134][Image: 60?cb=20180122110135][Image: 60?cb=20180122110136][Image: 60?cb=20180122110136][Image: 60?cb=20180122110137]
Cyborg Scholars - Machina Evolution
The 5★ forms of the Cyborg Scholars can evolve into the 6★ Machina form through the 2nd evolution option.

[Image: 60?cb=20180122110134]
#1366 Nostalgic Force - Gretchen H.
TC: 18
6★ Water Machina
Active: Fight Safe - Command (19/8, slvl 12)
For 1 round, if 13+ runes are in the initial dissolve, Team ATK 2.2x; otherwise, recover 25,000 HP.
Leader: Driven by Billows
Water ATK 3.5x; Water Machina ATK 4x instead.

[Image: 60?cb=20180122110135]
#1367 Crimson Falcon - Agnesi
TC: 18
6★ Fire Machina
Active: Fight Safe - Command (19/8, slvl 12)
For 1 round, if 13+ runes are in the initial dissolve, Team ATK 2.2x; otherwise, recover 25,000 HP.
Leader: Driven by Flames
Fire ATK 3.5x; Fire Machina ATK 4x instead.

[Image: 60?cb=20180122110136]
#1368 Megabot Evolution - Mark-II
TC: 18
6★ Earth Machina
Active: Play Wild - Command (19/8, slvl 12)
For 1 round, if 13+ runes are in the initial dissolve, Team ATK 2.2x; otherwise, attack damage ignores enemy defense.
Leader: Driven by Trees
Earth ATK 3.5x; Earth Machina ATK 4x instead.

[Image: 60?cb=20180122110136]
#1369 Metallic Creed - Lisa
TC: 18
6★ Light Machina
Active: Play Safe - Command (19/8, slvl 12)
For 1 round, if 13+ runes are in the initial dissolve, Team ATK 2.2x; otherwise, damage received -85%.
Leader: Driven by Rays
Light ATK 3.5x; Light Machina ATK 4x instead.

[Image: 60?cb=20180122110137]
#1370 The Erudite Metalmorph - Midgley
TC: 18
6★ Dark Machina
Active: Play Wild - Command (19/8, slvl 12)
For 1 round, if 13+ runes are in the initial dissolve, Team ATK 2.2x; otherwise, attack damage ignores enemy defense.
Leader: Driven by Shadows
Dark ATK 3.5x; Dark Machina ATK 4x instead.

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Revolutionary Heroes Amelioration
LevelEffect
IHP +120
IIColumn of 3: Team REC +10%
IIIATK +90
IVColumn of 3: Team ATK +10%

[Image: 60?cb=20180122110323]
New Arena Card - Guan Yinping
#1692 Gutsy Amazon - Guan Yinping
TC: 20
Rarity: 6★
Earth Human
Active: Twine of Vines (16/5, slvl 12)
Convert Heart into Enchanted Earth. For 1 round, if a group of 4+ Earth runes is dissolved, Team ATK 1.16x; the more Earth runes in the group, the higher the ATK, max 1.8x with 8 runes.
Leader: Howl of Earth - Demon-hunt
Earth ATK 3.5x; Earth ATK on Demons 2x further.

[Image: 60?cb=20180122110323]
New Biweekly - Bayrou
#1696 Emotionless Heart - Bayrou
TC: 12
5★ Water Machina
Active: Fueling Up - Water (16/5, slvl 12)
Fuel +20%. For 1 round, this card's attack damage will be 1,600,000 Water damage.
Leader: Full Speed Ahead - Water
Water ATK 8x for 10 rounds.

[Image: 60?cb=20180122110322]
New Coliseum - Zhang Liao
#1690 Lucky Star - Zhang Liao
TC: 40
7★ Water Human
Active: Soul-reaping Sickle (17/6, slvl 12)
Convert 6 random runes into Water Human runes. For 1 round, this card's ATK 6x if 6+ combos are made.
Leader: Ferocity of Billows
Water ATK 4x

[Image: 60?cb=20180123171434]
New Zeus
#1699 Sombre Void - Zeus
TC: 30
7★ Dark God
Active: Power of Convergent Elements | Bolt of Enchantment (16/5, slvl 12)
Choose one:
- For 1 round, Team ATK 2x if 15+ runes of this card's attribute are dissolved.
- Convert Heart runes into God runes of this card's attribute.
Leader: Elemental Protection
All Attribute damage -30%
Team skill: If the leader and ally are both PR Greeks/Refined Greeks and of the same attribute, this card changes attribute to match them.

New Race - Machina
When the team contains 2+ Machina members, it will activate the unique property of Fuel, which displays as a percentage within each Machina's icon during battle.
- The more Fuel, the higher the Machina's ATK, up to 2x at 100% Fuel.
- Each rune of a Machina's attribute in the initial dissolve adds 2% to its Fuel.
- Each heart rune in the initial dissolve adds 1% to all Machinas' Fuel.
- When all Machinas are at 50% or more Fuel, the runes of every attribute of Machina in the team have an increased effect. The increase for each attribute is 10% for each Machina of that attribute, up to 60% with 6 Machinas of the same attribute.
- When all Machinas are at 100% Fuel, all Machinas will launch 1 or 2 chaser attacks at 25% damage in either their own Attribute or the inferior Attribute every round.

If there is only one Machina in the team, the Fuel mechanic will NOT take effect.

Besides the 6★ Machina forms of the Cyborg Scholars and the new biweekly card Bayrou, the following series have been retconned to be Machinas: Metallic Beasts, Metazord, Fort Stirling, Lionel and his evolutions. This retcon has also changed their stats.

CardHPATKREC
[Image: 60?cb=20171012121912] (+937 | -67 | -92) 2810 -> 37471523 -> 1456481 -> 389
[Image: 60?cb=20171123190758] (+1012 | -73 | -107) 3007 -> 40191693 -> 1620510 -> 403
[Image: 60?cb=20151005092521] (+955 | -68 | -51) 2,835 -> 3,7901,560 -> 1,492241 -> 190
[Image: 60?cb=20140622090331] (+168 | +54 | +173) 2,262 -> 2,430907 -> 961123 -> 296
[Image: 60?cb=20140622090345] (+176 | +58 | +154) 2,380 -> 2,556970 -> 1028109 -> 263
[Image: 60?cb=20140622090359] (+193 | +50 | +164) 2,616 -> 2,809835 -> 885114 -> 278
[Image: 60?cb=20140622090414] (+175 | +50 | +178) 2,356 -> 2,531845 -> 895126 -> 304
[Image: 60?cb=20140622090430] (+164 | +60 | +161) 2,215 -> 2,379997 -> 1057113 -> 274
[Image: 60?cb=20141128030326] (+521 | +43 | +685) 24,402 -> 24,9237,933 -> 7,9767,37 -> 1,422

System/Misc
Lost Relic Pass Registry interface is now optimized:
- You can select the card you want, and you will be brought to the stage for it (and the rest of its series, if applicable).
- If you have no leftover entries purchased, you are prompted to confirm entry into the stage after selecting your ally; if you cancel here, you won't lost stamina or coins.
- If you had leftover purchases, they remain in the Lost Relic list of battles, but the new ones will no longer appear there.
- Stages that you have cleared and obtained the diamond for will show an All Clear under them. The number of runs you have left of a particular stage will also be shown.
- The stages are sorted into three categories: Lost Relic (cards that once appeared in diamond/friend point seal), Ultimate Relic (SM bosses), and Bi-weekly Relic (cards that were only from biweeklies).

Guild level cap is raised to 20, and the guild name can be changed at the cost of a Diamond.

Something has changed with Celestial Master - Tongtian Jiaozhu, but I'm still not sure what.  Celestial Master - Tongtian Jiaozhu had his stats changed from 1272/1965/354 to 1622/2215/404 (increase of 350 HP, 150 ATK and 50 REC).



VR YanXi Brides
[Image: 60?cb=20180127091220]
#1371 Elegance of Flawless Purity - Xi
TC: 22
7★ Water God
Active: Water Promise - Enchantment (17/8, slvl 10)
Convert Dark and Heart into Enchanted Water. The more runes converted, the higher the Water ATK for 1 round, max 2.25x with 10 runes.
Leader: Giant Elemental Waves
Water ATK 4.5x; each group of Water runes dissolved increases this by 0.5x, max 6x with 3 groups. At the end of each round, convert 2 random runes into Water God runes.

[Image: 60?cb=20180127091221]
#1372 Sapphire Phantom - Xi
TC: 22
7★ Water God
Active: Enormous Waves (17/8, slvl 10)
Water rune drop rate becomes 20%. The more Water runes dissolved, the higher the Water ATK, max 2.2x for 12 Water runes. Lasts until no God runes are dissolved.
Leader: Protective Power of Water Elements
Water ATK 4.5x; damage received -35%.

[Image: 60?cb=20180127091221]
#1373 Rhythm of Blazing Flames - Yan
TC: 22
7★ Fire God
Active: Fiery Pact - Enchantment (17/8, slvl 10)
When 4+ combos are made, Team ATK 2x. Lasts until death or deactivation. Can be deactivated at any time; on deactivation, convert 8 random runes into Enchanted Heart runes.
Leader: Inextinguishable Fire
Fire ATK 4.5x; if Fire runes are dissolved, convert all Fire runes into Enchanted Fire God runes at the end of the round.

[Image: 60?cb=20180127091222]
#1374 Peony of Romance - Yan
TC: 22
7★ Fire God
Active: Flames of Blossoms (17/8, slvl 10)
Drop rate of Earth runes is transferred to Fire runes. Increase the drop rate of Fire runes to 40% when God runes are dissolved. Lasts until death or reactivation.
Leader: Tongues of Flames
Fire ATK 4.5x; if Hearts are dissolved, Fire ATK 1.5x further.



1/2/2018 Update: Fire Machina Biweekly, Zhang Jue
[Image: 60?cb=20180201112944]
#1697 Virtual Human - Yale
TC: 12
5★ Fire Machina
Active: Fueling Up - Fire (16/5, slvl 12)
Fuel +20%. For 1 round, this card's attack damage will be 1,600,000 Fire damage.
Leader: Full Speed Ahead - Fire
Fire ATK 8x for 10 rounds.

[Image: 60?cb=20180201112013]
#1689 Twisted Voodoo - Zhang Jue
TC: 20
6★ Light Human
Active: Poisonous Fountain (19/8, slvl 12)
Poison all enemies, dealing 100% of this card's ATK in damage every round (colorless, ignores defense). While the effect is active, Team ATK 1.6x and spin time is extended to 15s.
Leader: Howl of Beam
Light ATK 3.5x


KaerfNomekop: 59,402,542
Grisk: 84,088,062

SM History Chart!
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#2
I wonder if they're doing something to him for an update of the Cat Duke series maybe all of them are getting evolved?

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#3
Meng Huo's active got updated.

KaerfNomekop: 59,402,542
Grisk: 84,088,062

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#4
how about yanxi VR?
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#5
(01-28-2018, 12:31 AM)VVB Wrote: how about yanxi VR?

NVR Water Xi's active (CD8): Increase Water drop rate to 20%. Dissolving Water increases ATK, capping at x2.2 for 12 runes. Persistent buff until no God runes are dissolved.
NVR Water Xi's leader: Water ATK x4.5. 35% damage reduction.

NVR Fire Yan's active (CD8): Drop rate of Earth transferred to Fire. Dissolving God runes increases Fire drop rate to 40%. Persistent buff.
NVR Fire Yan's leader: Fire ATK x4.5. Dissolving Hearts give Fire ATK x1.5.

I haven't VRed my Black Yanxi cards yet, so IDK what the OVR abilities are, sorry.

EDIT: English Wiki is fast. :O

http://towerofsaviors.wikia.com/wiki/Elegance_of_Flawless_Purity_-_Xi
[Image: aJD4LR0.png]
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#6
Another change is Bud of Tender Blossom - Yan's MinCD that changed from CD10 to CD7.

Meng Huo's description is now correctly translated too: "Turn all Runestones into Fire Runestones and Runestones of 2 other Attributes (Team Members' Attributes rank first in priority). All Attributive Runestones also possess 50% effect of Fire Runestones for 1 Round."
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#7
1/2/2018 Update: Fire Machina Biweekly, Zhang Jue

[Image: 60?cb=20180201112944]
#1697 Virtual Human - Yale
TC: 12
5★ Fire Machina
Active: Fueling Up - Fire (16/5, slvl 12)
Fuel +20%. For 1 round, this card's attack damage will be 1,600,000 Fire damage.
Leader: Full Speed Ahead - Fire
Fire ATK 8x for 10 rounds.

[Image: 60?cb=20180201112013]
#1689 Twisted Voodoo - Zhang Jue
TC: 20
6★ Light Human
Active: Poisonous Fountain (19/8, slvl 12)
Poison all enemies, dealing 100% of this card's ATK in damage every round (colorless, ignores defense). While the effect is active, Team ATK 1.6x and spin time is extended to 15s.
Leader: Howl of Beam
Light ATK 3.5x
KaerfNomekop: 59,402,542
Grisk: 84,088,062

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#8
8/2/2018 Update: New Sindhus, Ma Chao, new skills

[Image: 60?cb=20180208114523]
#1666 Sha Seng the Sand Fiend
TC: 16
6★ Water Demon
HP | ATK | REC: 1558 | 2012 | 432
Active: Swastika of Coronation (19/10, slvl 10)
Convert all runes into Enchanted Heart and [ATR] runes in a fixed pattern.
Leader: Ferocity of Billows
Water ATK 4x
Team skill: When Tang Sanzang as leader and ally, this card becomes Light.

[Image: 60?cb=20180208114523]
#1667 Golden Horned and Silver Horned the Twins
TC: 16
6★ Fire Demon
HP | ATK | REC: 1640 | 2151 | 326
Active: Coronation of Duality - Fire | Convergence of Attributive Power (17/8, slvl 10)
Choose one:
- Convert Light and Dark into Enchanted Fire.
- For 1 round, Team ATK increases 0.5x for each attribute in the team, max 3x with 4 races.
Leader: Ferocity of Blaze
Fire ATK 4x

[Image: 60?cb=20180208114524]
#1668 Zhu Bajie the Heavenly Marshal
TC: 16
6★ Earth Beast
HP | ATK | REC: 3622 | 1412 | 178
Active: Power of the Rake (16/7, slvl 10)
For 2 rounds, ATK of 2 random members increases; 5x for Beasts and 3x otherwise.
Leader: Ferocity of Wood
Earth ATK 4x
Team skill: When Tang Sanzang as leader and ally, this card becomes Light.

[Image: 60?cb=20180208114524]
#1669 Lady White Bones the Deadly Skeleton
TC: 16
6★ Light Elf
HP | ATK | REC: 1841 | 1165 | 859
Active: Coronation of the Skeleton (14/5, slvl 10)
Enchant all columns under Dragons, Beasts and Elves. This turn, CD -1 for every 5 enchanted runes in the initial batch, up to -4 with 20 runes.
Leader: Ferocity of Beam
Light ATK 4x

[Image: 60?cb=20180208114525]
#1670 Spider Demon the Silk Cave Mistress
TC: 16
6★ Dark Demon
HP | ATK | REC: 1525 | 2124 | 378
Active: Battlefield of Spiderweb (19/10, slvl 10)
For 2 rounds, all enemies become Light, and Dark ATK on Light enemies increases. This card's ATK increases 3x on Humans, Beasts and Gods.
Leader: Ferocity of Gloom
Dark ATK 4x

[Image: 60?cb=20180208114525]
#1688 The Alpaca Herder - Ma Chao
TC: 20
6★ Earth Human
HP | ATK | REC: 3196 | 1443 | 402
Active: Power of Grasslands (17/6, slvl 12)
Human ATK 1.6x. Lasts as many turns as the number of Earth monsters in the team (including this card).
Leader: Howl of Wood
Earth ATK 3.5x

We also got a bunch of new skills!

Active skills:
Race Runestones - Waves/Flames/Vines/Beam/Gloom (19/5, slvl 15)
Convert [ATR] runes into runes of the Monster's Race, and Heart into Enchanted [ATR].

If the team contains only Beasts, fully recover HP and the first damage received will not lead to defeat.

Team skills:
When Adumbrated Primate - Six Eared Macaque is in a team of only Dark Beasts, CD of all members -3 after entering a stage.

Leader skills:
Team ATK increases with the number of attributes dissolved, from 4x with 3 attributes to 5x for 5 attributes. If all 6 types of runes are dissolved, ATK 1.2x further.

If there are 5 attributes in the team, Team ATK 2.5x. If there are 5 races in the team, Team ATK 2x.

Elf ATK 4x; if Elf runes are dissolved, Elf ATK 1.5x further.

Fire ATK 4.5x. If 18+ Fire runes are dissolved, ATK 1.8x further.

Earth ATK 4.5x. If 18+ Earth runes are dissolved, ATK 1.8x further.

Looks like PR Yog-Sothoth, PR Primal Greeks and an Elf version of Divergent Greek leaders. The Celestial Devotees are also getting a 5★ evolution (hasn't been fully implemented yet but some data is in the files), which the Race Runestones active skills would fit.

EDIT: Might as well put in the names of the evolved forms.

MONSTER_1661,Chitinous Warriors
MONSTER_1662,Ascetic Taoist
MONSTER_1663,Oak of Omen
MONSTER_1664,Hallowed Fairy
MONSTER_1665,Long-eared Fiend
KaerfNomekop: 59,402,542
Grisk: 84,088,062

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#9
Wow. I'm so fatigued from all this new stuff lol and it's not even out yet. But we did have a lull of a week during Zhang Jue, so I guess they kinda gave us a break.

Devotees are gonna be feeders for a new series? Maybe? They're really going hard into race runes.

The obvious two leaders are okay, just multiplier updates. If the teamskills are the same... well, I'll be disappointed in Aether at least. Yog will probably be fine, and she has a lot of new demons to play with. Maybe a little more damage reduction would be cool.

The bottom three look like: new elf rare (whose actual ability is in their teamskill), Phanes, and Gaia.
UID: 86478773
Adjutants: Cornflower and Rose. 

Allies Available On Request:

LF: Not much. Running out of friendslots tbh.
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#10
(02-09-2018, 03:29 PM)Fauxy Wrote: Devotees are gonna be feeders for a new series? Maybe? They're really going hard into race runes.

As 5★ cards they might be usable in their own right as converters for Elf teams (or whatever race they might change into). Personally I'm PSYCHED FOR A GOOD EARTH ELF CONVERTER MWAHAHAHAHAHA-

Erhm. Sorry.

It's actually pretty clever to give them these actives, since they're the most troublesome of the common feeders to farm. This way MH can release converters of all 7 races in 5 attributes with the same active, give them good leader/team skills and say they're "farmable" rare seal draws, even though practically it'll take a very long time to get three slvl 10 mini-mobs and some people will just drop Harpies in. And doing so would give a way to produce race runes for any team, just by creating another card with the right race-attribute combination and this active.
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