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13.0 Update Contents - 3 Kingdoms, Christmas GE, PR Fairytales, Arena!
#1
Will update with stats and more info after my finals!


Water Haunted Object
The Magic Flute
Active: If there are less than 5 Water on the board, convert 3 random runes into Enchanted Water (Earth has priority); otherwise Enchant Water.
Team Skill: Demon HP and ATK x1.5
Condition: Leader AND ally are 7* Elizabeth, with this card in the team.

3 Kingdoms
Feeder mobs! There's 5 of them, one for each attribute. "For 1 turn, this card launches 3 [Attribute] chaser attacks." The active is the same as the unevolved, 5* Ro3K seal draws, so max them out before evolving!

1277: Guan Yu (Water)
Leader: When the team contains only WFE, WFE runes also have 50% WFE effect (stacks). Dissolving any 2 of WFEH gives Team ATK 2.5x; any 3, 3x.
Active: Convert Light to Water, Dark to Fire and Heart to Earth. For 1 turn, Water runes have 50% Heart effect.
Team skill: Dual Guan Yu - WFE runes have 100% WFE effect, and all groups of 3 runes can be dissolved (no need for straight lines, just like Pontos and Erebus).
Team skill: Guan Yu, Liu Bei and Zhang Fei are in the team - Team ATK, HP and REC 1.2x.
Combine active with Liu Bei OR Zhang Fei: Convert Light to enchanted Water, Dark to Enchanted Fire, Heart to Enchanted Earth; for 1 turn, the whole team launches 2 Light chaser attacks.

1279: Cao Cao (Fire)
Leader: Demon ATK 2x, Demon HP 1.35x, +1s spin time. The more Fire combos, the higher Fire ATK; 3 Fire Combos gives 2.4x Fire ATK.
Active: Convert 8 fixed runes into Fire; extend spin time to 8s for 1 turn.
Team skill: Dual Cao Cao - If Fire runes are dissolved in a turn, convert the 4 runes in the corners into Fire at the start of next turn; if a set of 4+ of Fire runes is dissolved, the next instance of damage received won't kill you.

1281: Liu Bei (Earth)
Active: For 1 turn, every group of WFE dissolved causes this card to launch 1 chaser Light attack; max of 10 chaser attacks.
Leader: Earth ATK x2. Water and Heart have 50% Earth effect.
Team skill: Guan Yu, Liu Bei and Zhang Fei are in the team - Team ATK, HP and REC 1.2x.
Combine active with Guan Yu: Convert Light to enchanted Water, Dark to Enchanted Fire, Heart to Enchanted Earth; for 1 turn, the whole team launches 2 Light chaser attacks.

1283: Sima Yi (Light)
Active: For every team member whose active is under cooldown (i.e. not ready), convert the column under them into Light runes.
Leader: Light ATK 2x. Dark and Heart have 50% Light effect.

1285: Zhuge Liang (Dark)
Active: Enchant Dark; for 1 turn, +8 combos.
Leader: Demon ATK 3x, HP and REC 1.5x

1287: Sun Quan (Water)
Active: Convert the leftmost column to Water and the rightmost column to Light; for 1 turn, Water members launch 1 Light chaser attack and Light members launch 1 Water chaser attack.
Leader: When the team contains only Water and Light, Water and Light ATK 3.5x; if Water is dissolved, team ATK x1.5.
Team skill: Sun Quan + Qiao Sisters: Water runes have Light effect and Light runes have Water effect.

1289: Qiao Sisters (Light)
Active: On activation and at the start of the next turn, convert 3 non-Water non-Light runes into Enchanted Light.
Leader: When the team contains only Water and Light, Water and Light ATK 3.5x; if Light is dissolved, damage received -35%.
Team skill: Sun Quan + Qiao Sisters: Water runes have Light effect and Light runes have Water effect.

1291: Lu Bu (Dark)
Active: Convert Light and Heart to Dark
Leader: Dark ATK 3.75x; single attacks become full attacks; +1s spin time. Every group of 5+ runes dissolved increases Dark ATK, to the max 2.2x with 3 groups.
Combine active with Diaochan: For 1 turn, team ATK x3, and convert the board to fixed numbers of Heart and Dark runes. The Diaochan used to activate this has her CD reduced by 4.

1293: Zhang Fei (Fire) (SM)
Active: Convert Light and Dark to Enchanted Heart; damage received -50% for 2 turns.
Leader: Fire ATK 2x. Earth and Heart have 50% Fire effect.
Team skill: Guan Yu, Liu Bei and Zhang Fei are in the team - Team ATK, HP and REC 1.2x.
Combine active with Guan Yu: Convert Light to enchanted Water, Dark to Enchanted Fire, Heart to Enchanted Earth; for 1 turn, the whole team launches 2 Light chaser attacks.

1294: Sun Shangxiang (Earth) (Arena)
Active: By tapping a Runestone on the Magic Circle of Elements, Runstones of that type will be turned into Enchanted Earth Runestones.

1296: Diaochan (Dark) (Arena)
Leader: Hearts have 300% effect of WFELD.
Active: Convert the board to fixed numbers of Heart and Dark runes.
Team skill: Dual Diaochan - The more attributes in the team, the higher team ATK, HP and REC, to the max 1.4x with 5 attributes.
Combine active with Lu Bu: For 1 turn, team ATK x3, and convert the board to fixed numbers of Heart and Dark runes. The Diaochan used to activate this has her CD reduced by 4.

PR Fairytales
All 5 have their leader skills buffed. Used to be "Attribute ATK 2x when Odd combos and 3.5x when Even combos"; now it's 3x when Odd combos and 5x when Even combos.

Louis: For 2 turns Team ATK 1.8x up from 1.5x; damage reduced by 65% up from 50%.
Doris: Convert Earth to Fire; the more runes converted, the higher Fire ATK for 1 turn. Maximum boost is now 2.2x with 6 runes converted up from 1.8x with 4 runes.
Alibaba: Team ATK 2x up from 1.5x; If leader = ally, it's 3x instead up from 2.5x. Don't forget to max him with Ghouls before PR!
Genie: Convert Dark to Light; the more runes converted, the higher Light ATK for 1 turn. Maximum boost is now 2.2x with 6 runes converted up from 1.8x with 4 runes.
Edward: Self and adjacent members' ATK 3.5x up from 1.5x. If the adjacent members' ATK is lower than Edward's the effect lasts until the next turn.

Descendants of the North Amelioration
(thanks, Arigato!)
AttributeWaterFireEarthLightDark
Amel 1HP + 300ATK + 140ATK + 140HP + 300ATK + 140
Amel 2Self Column Water drop rate become 25%.3 runes 10% team ATK sword amel.3 runes 10% team ATK sword amel.3 runes 10% team ATK sword amel.3 runes 15% Dark RCR Heart Amel
Amel 3ATK + 180HP + 340HP + 340ATK + 180HP + 340
Amel 43 runes 15% Water ATK sword amel.Self Column Fire drop rate become 40%.3 runes 10% team ATK sword amel.3 runes 10% team ATK sword amel.3 runes 15% Dark ATK sword Amel

Christmas GE Cards
1306: The Antlers (GE Reward)
1307: The Red Noses (rare drop)
1308: Fusion!

Active: Enchant Fire; for 1 turn, this card launches 3 Fire chaser attacks.
Active: Convert Heart to Fire; for 1 turn, self and adjacent members' ATK x2.
Active: Convert Heart to Enchanted Fire.
Active: For 1 turn, this card launches 4 Fire chaser attacks; self and adjacent members' ATK x2.

Presumably the first 2 actives will be for the Red Noses and the Antlers respectively, and the latter 2 will be the 2 actives of the fused card.

Luna Costume!
[Image: be07c29a1e57494fe251993de5bb0f30.JPG]

Arena

General Rules
  • Every day you get 5 BLUE Spirit Vigor to challenge the Arena with. These are different from the Yellow Spirits used for Multiplayer. Presumably you can refill these with diamonds. 
  • Entering an Arena battle will cost 1 Blue Spirit Vigor. Every battle has 5 waves.
  • Clearing the stage awards 10 points; failing awards 5 points.
  • Every time someone clears the stage, some HP will be deducted from the stage owner [conqueror].
  • When a stage's HP becomes 0 (i.e. they've been defeated), of the players that participated in the battle, the player with the highest score becomes the new conqueror of the stage.
  • With every clear, you gain Arena EXP and increase your Arena level. You'll be matched against other players of the same Arena level as much as possible, so no need to worry about challenging those insane level 600+ people!
  • All fully evolved cards' MAX stats are changed to 3000 HP/1800 ATK/400 REC. Leaders, actives and ameliorations don't change.
  • Every card can use its active every turn, but only once a turn.
  • Using an active will cost CD x 10 Battle Points (in the upper left corner).
  • You start with 1000 base Battle Points, and the amount increases as your Arena Level increases. This can also be boosted by 15% for each evolved 3 Kingdoms member in the team.
  • Sealed Lords aren't allowed on the challenge teams (RIP Light teams)
  • After clearing the battle, you gain points based on your performance, similar to Ed's Horror difficulty. Remaining Battle Points, turns taken, time taken, highest damage, highest combos are all involved in the calculation.

Conquering & Battle Creation
  • Every battle has 5 waves, and you can insert one card from your inventory into each wave.
  • On your card, there's a toggle by the Leader Skill heading that lets you see the card's resulting skill when you put it into battle (if any). For example, PR Artemis has 5-combo shield, and Marguerite has Weather Runes.
  • The higher the owner's Arena Level, the higher the HP and ATK of inserted cards, and the more skills become active.
  • For as long as you are the conqueror of a region, you will gain 5 Battle Points every 10 minutes (30 points every hour, 720 points every day).
  • You can be the conqueror of at most 3 regions at a time.
Rewards
  • Prime Soulstones of all 5 attributes - 300 points gets you 5, unlimited exchanges
  • KFCs of all 5 attributes - 200 points gets you 1, max 5 exchanges
  • Baby Harpies - 150 points gets you 1, max 15
  • Harpies - 2500 points gets you 1, max 5
  • Arcane Luster - 100 points gets you 1, max 15
  • Mini Madhead - 150 points gets you 1, max 10
  • Diaochan - 800 points gets you 1, unlimited
  • Diaochan - 2000 points gets you 5, max 1! Take this if you intend to farm, otherwise it's cheaper to just get the 1 for 800 and not look back.


Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
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#2
Luna looks so pretty, I hope non-PR Luna can use it too.
I cant PR Luna yet, team cost issue with dual ML. LOL

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#3
Image Source: TOS Wikia

Toggle Spoiler for Big Icon and Full Image

The Magic Flute
[Image: VHGWp6f.jpg]

PR Louis
[Image: ARFvBXf.png]
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PR Dorris
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PR Alibaba
[Image: IJYPDYA.png]
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PR Genie
[Image: rktavXW.png]
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PR Edward
[Image: JMdpGPz.png]
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RO3K Water Mob
[Image: 5kiyJiF.png]
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RO3K Fire Mob
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RO3K Earth Mob
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RO3K Light Mob
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RO3K Dark Mob
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Guan Yu
[Image: mwFux3e.png][Image: LZ1TPeU.png]
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Cao Cao
[Image: 1tPJQme.png][Image: xS66j3T.png]
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Liu Bei
[Image: 5Fs6Rzh.png][Image: tSu9AuP.png]
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Sima Yi
[Image: p20pVDT.png][Image: IqISZ79.png]
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[Image: MpyAxv9.jpg][Image: P9DT8wB.jpg]

Zhuge Liang
[Image: d8LD3Rf.png][Image: lEPX1b7.png]
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Sun Quan
[Image: s17Rz2S.png][Image: Y9pzzZs.png]
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Da Qiao & Xiao Qiao
[Image: Eawo9Qq.png][Image: mjuRcJ8.png]
[Image: YUYZcRs.png][Image: Rv1031S.png]
[Image: gZekrRi.jpg][Image: UkLFVyX.jpg]

Lu Bu
[Image: sCHv2C8.png][Image: qVczeSG.png]
[Image: GgIb9ZH.png][Image: Q7K7CZq.png]
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Zhang Fei
[Image: kVlwjlb.png]
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Sun Shang Xiang
[Image: J19aMaL.png]
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[Image: VLJcMek.jpg]

Diao Chan
[Image: 51Mpe9m.png]
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Christmas GE Card
[Image: m8qyboN.png][Image: 8iHIfP1.png][Image: H5gO6JQ.png]
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[Image: mUElL1n.jpg][Image: 5wwMSmv.jpg][Image: o57kne1.jpg]


Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#4
Server is up!!! Time to login!!!
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#5
Do the 1000 battle points you get carry over between battles? Is there any reason why I can't just use all actives on the boss to maximise damage?

Edit: As far as I can tell these reset each battle, and seem to increase by 50 points for each arena rank you gain.
Channel: youtube.com/c/SavTower
[Image: 6636360e.jpg]

All Max + VR: WFLD Greek, FELD Babylon, All Norse, Lucy, Beelzebub, Pontos, Aether, Erebus, Yog-Sothoth, Chessia, Satan, Guan Yu, TSZ, Izanagi, Hideyoshi
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#6
This may be a tad premature, but where are we supposed to farm the Imperial Warlords feeders from? I didn't see a new traveler's memories series announced...
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#7
(12-19-2016, 09:25 PM)Dominus Wrote: This may be a tad premature, but where are we supposed to farm the Imperial Warlords feeders from? I didn't see a new traveler's memories series announced...

As far as I know, there is no way to farm them right now. (Unless you want to try FPS, you may find them there)

I guess the earliest stage available will be Zhang Fei SM this week.
Available Cards:
[Image: ho8FMRF.png]
ID: 43061313
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#8
Quote:1289: Qiao Sisters (Light)
Active: On activation and at the start of the next turn, convert 3 non-Water non-Light runes into Enchanted Light.
Leader: When the team contains only Water and Light, Water and Light ATK 3.5x; if Light is dissolved, damage received -35%.

I wonder if the damage reduction can be superimposed? Using dual Qiao Sisters, you'd lose out on the Light=Water, but get a 70% damage reduction every turn. With both cards At CD4, you'd be guaranteed a minimum of 3 light runes every turn. For the team color requirements, that can be solved by using PR ML with a water demon. 
ID: 39,040,288
Main ally: Terry

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#9
I guess feeders will drop in Guild Event tomorrow.
[Image: 6nabheze.png]
 69531602                                      Saviors League (Lv17) looking for members
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#10
(12-19-2016, 10:40 PM)johnnyTOS Wrote:
Quote:1289: Qiao Sisters (Light)
Active: On activation and at the start of the next turn, convert 3 non-Water non-Light runes into Enchanted Light.
Leader: When the team contains only Water and Light, Water and Light ATK 3.5x; if Light is dissolved, damage received -35%.

I wonder if the damage reduction can be superimposed? Using dual Qiao Sisters, you'd lose out on the Light=Water, but get a 70% damage reduction every turn. With both cards At CD4, you'd be guaranteed a minimum of 3 light runes every turn. For the team color requirements, that can be solved by using PR ML with a water demon. 

It's actually multiplicative, to 57.75% damage reduction. That's still pretty good though.
Main: 59,402,542
Alt: 84,088,062

SM History Chart | Amel List
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